

For the few asymmetric details, I was going to prepare additional areas, intended for the UV mesh faces that contain these elements.Ĭontinue reading Mapping Asymmetric Details of Aircraft Skin Posted in Textures and Materials Tagged Bump map, SBD Dauntless, UV mapping 3 Comments Creating Textures: Bump Maps (3) The plan was that both wings will be mapped in the same points of the UV space, because most of their structure is symmetric. Such a size allowed me to draw all the technical details in higher resolution. It occupies a significant portion of the space. So far I mapped only the symmetric half of the wing on the UVTech texture layout. (In addition, let’s do not forget about the asymmetric opening under bottom covers of the fuselage, visible on this picture – see Figure 70‑9 in my previous post). For example, look at the bottom surfaces of the SBD (Figure 71‑1 shows them on my model): Figure 71-1 Asymmetric details on the bottom surfaces of the center wing and the fuselageĪs you can see, there are several details that are not symmetric. Although the technical details of aircraft skin are symmetric in general, there are always exceptions.
